PXLOOKPixel art knowledge and tool index
PXLOOK / KNOWLEDGE

Pixel art knowledge

Understand the essential ideas behind grids, color, animation, tiles, and pixel rendering.

Knowledge beginner

Logical pixels and the grid

Pixel art is designed in logical source pixels. The grid governs silhouette, rhythm, and readability—not the size of the zoomed preview.

基础 网格 轮廓
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Knowledge beginner

Indexed color and palettes

In indexed mode, pixels point to palette entries. Editing one entry changes every pixel using it and makes the color budget explicit.

色彩 调色板 索引色
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Knowledge beginner

Color ramps and shading

Pixel shading often uses small, related color ramps. Value, hue, and saturation share the job of describing volume and material.

色彩 明暗 材质
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Knowledge beginner

Frames, layers, and cels

A sprite animation combines a frame sequence with a layer stack; each intersection is a cel. This model clarifies editing and reuse.

动画 工作流
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Knowledge intermediate

Frame duration and motion rhythm

Motion rhythm depends on frame duration as well as frame count. Holds, uneven timing, and repeated poses create weight and emphasis.

动画 时序 帧经济
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Knowledge beginner

Tilemaps and tilesets

A tileset stores reusable tiles; a tilemap stores grid references to those tiles. Separating content from layout improves iteration.

Tile 关卡 复用
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Knowledge beginner

Integer scaling and sampling

Nearest-neighbor preserves pixel boundaries. Integer scaling maps every source pixel to an equal block and avoids uneven pixel widths.

渲染 缩放 Web
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