Logical pixels and the grid
Pixel art is designed in logical source pixels. The grid governs silhouette, rhythm, and readability—not the size of the zoomed preview.
ContinueUnderstand the essential ideas behind grids, color, animation, tiles, and pixel rendering.
Pixel art is designed in logical source pixels. The grid governs silhouette, rhythm, and readability—not the size of the zoomed preview.
ContinueIn indexed mode, pixels point to palette entries. Editing one entry changes every pixel using it and makes the color budget explicit.
ContinuePixel shading often uses small, related color ramps. Value, hue, and saturation share the job of describing volume and material.
ContinueDithering uses deliberate pixel patterns to suggest intermediate tones or texture. Density and direction must follow the form.
ContinueA sprite animation combines a frame sequence with a layer stack; each intersection is a cel. This model clarifies editing and reuse.
ContinueMotion rhythm depends on frame duration as well as frame count. Holds, uneven timing, and repeated poses create weight and emphasis.
ContinueA tileset stores reusable tiles; a tilemap stores grid references to those tiles. Separating content from layout improves iteration.
ContinueNearest-neighbor preserves pixel boundaries. Integer scaling maps every source pixel to an equal block and avoids uneven pixel widths.
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