Start with a color budget
Assign jobs to transparency, outline, base, light, and shadow colors before switching to indexed or palette-controlled work.
ContinuePractical approaches for palettes, line cleanup, animation, export, and runtime delivery.
Assign jobs to transparency, outline, base, light, and shadow colors before switching to indexed or palette-controlled work.
ContinueSwitch between 1× and integer zoom to find broken stair-step rhythm, isolated pixels, and double pixels at brush corners.
ContinueChoose base, shadow, and light colors for one material, block the major lighting relationship, then decide if transitions are needed.
ContinueDraw the contact, passing, extreme, or impact poses first. Set timing, preview the loop, and add only necessary transitions.
ContinueShow only a few neighboring frames with consistent tint to inspect displacement, arcs, and volume drift.
ContinueUse tags for actions and freeze sheet layout, padding, names, and JSON metadata so exports remain reproducible.
ContinueRepeat tiles in tiled mode or a minimal map to inspect seams, obvious repetition, and adjacency combinations.
ContinueUse lossless import, nearest filtering, and an explicit scaling policy. Disable compression that introduces low-resolution artifacts.
Continue