Pixelorama: a full pixel editor implementation
A readable Godot/GDScript implementation of canvas, timeline, tilemaps, import/export, extensions, and cross-platform delivery.
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A readable Godot/GDScript implementation of canvas, timeline, tilemaps, import/export, extensions, and cross-platform delivery.
ContinueA substantial C++ sprite editor covering pixel tools, animation, formats, theming, and desktop builds.
ContinueA web-native sprite editor useful for studying Canvas drawing, GIF/sheet export, and editor state management.
ContinueA mostly-C bitmap paint project with deep implementation experience in palettes, retro formats, and pixel tools.
ContinueA mature tile/level editor and TMX ecosystem covering map models, plugins, exports, scripting, and cross-platform UI.
ContinueA Haxe/Electron level editor for studying entity schemas, auto-layer rules, project files, and importer ecosystems.
ContinueConnects an Electron builder, event scripting, GBVM, and GBDK into a strong example of an end-to-end constrained toolchain.
ContinueA Python retro engine with concise constraints such as 16 colors and four sound channels, plus editors, examples, and web support.
ContinueAn integrated fantasy computer with code, sprite, map, SFX, and music editors under a fixed display and palette.
ContinueA C game-programming library with a simple API and extensive examples for direct control of rendering, cameras, input, and assets.
ContinueCombines Lua, sprite/map editing, debugging, and multi-platform export in a compact 2D creation environment.
ContinueA browser-based C64 sprite editor that turns hardware color, size, and export limits into direct editing constraints.
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